Prey: Passive, While out of combat you gain + 10 to perception checks and Investigation checks. Finally, at 20th level, you can cast it at 5th level. at 11th level, you can cast the spell at 3rd level instead and you gain an additional 1d6 damage from the spell. If the target dies you can move the mark to a new target or dispell the ability. Hunter: You can cast the spell Hunter's Mark as a bonus action once per long rest. At Higher levels, the effects grow stronger. Once you make a mask, you cannot make a new one without removing the power from the other mask, At 11th level, you can have 2 masks and at 20th level, you can have up to 3 masks. The DM gets to choose if the creature is a Hunter, Prey or Stalker. Starting at 9th level, you can make a mask that resembles an animal and gain the effects of the certain creature. However, spell attacks and Attack rolls have advantage. If you attack while in Shadow step or cast a spell, it drops Shadow step. If light is flashed over you or you go into an area that has light, you drop Shadow step. You are unaffected by difficult terrain and by objects on the ground that would be in your way. You are formless and targets have disadvantage on hitting you while in this form. While in Shadow step you are vulnerable to radiant and have 50 ft of walk speed and climb speed. When you choose this archetype at 3rd level, you gain proficiency in Poisoner's kit and in All Martial weapons.Īlso at 3rd level, whenever you are in dim light, you can use your bonus action to Shadow step into the walls around you while staying in dim light. This archetype deals a bit more with the pure fighting, slaying, and brainwashed soldiers then Assassin rogue's espionage. Faster then Thief, more cunning then Inquisitive, and deadlier than Assassin rogue. The master of the shadows and of death, These rogues find themselves on the edge of death every day but enjoy the art of killing.
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